v1.0.2: Jam edition
Ahoy sailors!
I’m excited to announce the release of Fishyphus, a fishing horror roguelite developed for Games for Blind Gamers 2. In it, you catch fish repeatedly to grow stronger against a creeping death. The game is set against an ambient electronic soundscape of dualing modes and minimalist melodies.
Throughout the jam I published regular releases with devlogs like these. However, the game was becoming a source of stress and anxiety, which encouraged me to take a break and then work more slowly. This build is the result of having fresh ears, demonstrating incremental progress across all aspects of the project.
With my final playtest, I realized that I have no more to do or say with Fishyphus today. Within the context of this jam, the game is complete, and I welcome your feedback. I’m excited to play and review the other submissions as they come in.
Afterwards, I’ll be resuming development on Periphery Synthetic EP following a short break. Its recent Side B release doubled its size with an explorable ice moon. Coming soon is a third explorable world with many similarities to Fishyphus.
Enjoy!
v1.0.0 changes
- Cleared previous saves due to fundamental changes.
- Revised tutorial and new game experience.
- Improved directionality of fishing spot cues.
- Added cues for looking toward fishing spots.
- Added cues for when the ship accelerates or brakes.
- Added cues for entering the sweet spot for fishing.
- Allowed pressing of any analog stick to fish.
- Added cues for bad fishing minigame timings.
- Fixed a few bugs with minigame audio cues.
- Added a slider for turning speed to settings screen.
- Reduced default turning speed by half.
- Boosted reaper volume during stun application.
- Improved color and density of particle effects.
- Updated the game manual with more tips.
- Added a favicon and new screenshots.
v1.0.1 changes
- Fixed visual bug when wrapping particle coordinates.
- Fixed missing application icon.
v1.0.2 changes
- Added visual status indicators for fishing minigame.
- Blanked all game screen text when graphics are off.
- Prevented movement on first tutorial.
Files
Get Fishyphus
Fishyphus
Sisyphean fishing horror roguelite
Status | Released |
Author | shiftBacktick |
Genre | Action |
Tags | Atmospheric, Colorful, Endless Runner, First-Person, Fishing, Horror, Open World, Procedural Generation, psychedelic, Roguelite |
Languages | English |
Accessibility | High-contrast, Blind friendly, Textless |
More posts
- v1.0.4: Steam releaseOct 02, 2023
- Fishyphus is coming to SteamSep 07, 2023
- v1.0.3: Post-jam hotfixMay 13, 2023
- v0.12.0: Slightly polished buildApr 16, 2023
- v0.11.0: More musical buildApr 15, 2023
- v0.10.0: More tutorial buildApr 13, 2023
- v0.9.0: Slightly tutorial buildApr 12, 2023
- v0.8.0: Slightly skillful buildApr 11, 2023
- v0.7.0: The roguelite buildApr 10, 2023
Comments
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I'm sorry that this caused you so much stress Shift, but it's really cool and IMO definitely worth being proud of. :)
Hi Superfreq, it’s always good to hear from you. Thank you for saying so! I’m happy to share and proud of the result. It’s so easy to put my soul into my projects and take them so personally. I hope you enjoy the jam and all the submissions!