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Fishyphus
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Devlog
v1.0.4: Steam release
October 02, 2023
by
shiftBacktick
3
Ahoy sailors! I’m excited to announce that Fishyphus is now available for free on Steam for Windows, Linux, and Steam Deck. This release includes a few small improvements to ensure the best experien...
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Fishyphus is coming to Steam
September 07, 2023
by
shiftBacktick
2
I’m excited to announce that Fishyphus will be released on Steam for free on Windows, Linux, and Steam Deck! I’m grateful for Imaginary Traveller who encouraged me to bring this project to the han...
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v1.0.3: Post-jam hotfix
May 13, 2023
by
shiftBacktick
Ahoy sailors! The latest version of Fishyphus addresses a few bugs that were observed during the jam rating periods. It was my pleasure to review a plethora of submissions to Games for Blind Gamers 2...
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v1.0.2: Jam edition
April 22, 2023
by
shiftBacktick
2
Ahoy sailors! I’m excited to announce the release of Fishyphus, a fishing horror roguelite developed for Games for Blind Gamers 2 . In it, you catch fish repeatedly to grow stronger against a creepi...
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v0.12.0: Slightly polished build
April 16, 2023
by
shiftBacktick
1
Today I playtested Fishyphus nearly the entire day, improvising smaller holistic improvements wherever inspiration led. The assortment of random changes in this build work together to make it the most...
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v0.11.0: More musical build
April 15, 2023
by
shiftBacktick
1
Today I started implementing the music for the reaper and subtly mixing it into the title screens. It’s not quite where I’d like it to be, but it’s a step toward better communicating the reaper...
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v0.10.0: More tutorial build
April 13, 2023
by
shiftBacktick
1
Today I received feedback from a friend who helped me understand what I’m still not communicating in the tutorial or game manual. I’m very grateful for that. This build adds ten new hints which br...
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v0.9.0: Slightly tutorial build
April 12, 2023
by
shiftBacktick
1
Today I focused on polishing the user experience of Fishyphus. The ability to reset progress has found a new home amongst a few other key options on the new Settings screen. Importantly, this screen a...
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v0.8.0: Slightly skillful build
April 11, 2023
by
shiftBacktick
2
Today I continued to iterate on the difficulty of Fishyphus by questioning what skills it values and how it rewards skillful play. These skills are quick sound localization and reflexes. This led to a...
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v0.7.0: The roguelite build
April 10, 2023
by
shiftBacktick
2
Today I questioned the core philosophy of Fishyphus and how it’s reinforced throughout the game. This led to several breakthroughs in how the reaper behaves and how the game progresses through multi...
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v0.6.0: The fishing build
April 09, 2023
by
shiftBacktick
2
My objective for the weekend was to implement the fishing minigame. However, I was not expecting to make such substantial progress in one day, so I guess I’ll be treating myself to brunch tomorrow!...
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v0.5.0: Slightly confirming build
April 08, 2023
by
shiftBacktick
2
I’ve been recovering from an illness for the past few days, so it felt good to finally return to the project! This build continues to polish the existing feature set in preparation for the next spri...
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v0.4.0: Slightly navigable build
April 05, 2023
by
shiftBacktick
2
Last night my partner, whose gaming experience starts and ends at Stardew Valley , playtested the game for the first time. I was so delighted that they could not put the game down! and easily surpasse...
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v0.3.0: Slightly musical build
April 04, 2023
by
shiftBacktick
2
On my lunch break today, I released a v0.2.1 update which resolved a hard lock when starting the game under certain conditions. I also published the online manual . Tonight I made more substantial pro...
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v0.2.0: Day two build
April 03, 2023
by
shiftBacktick
2
My objective for the first 48 hours of the jam was to produce a working prototype of the core game loop. To accomplish that, this build spawns fish throughout the world and provides a way to catch the...
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v0.1.0: Day one build
April 02, 2023
by
shiftBacktick
2
Fishyphus is a fishing horror game being developed for Games for Blind Gamers 2 . It’s a love letter to everyone who asked me to add sea critters to my game S.E.A. despite never getting that far. My...
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