v0.5.0: Slightly confirming build
Fishyphus » Devlog
I’ve been recovering from an illness for the past few days, so it felt good to finally return to the project! This build continues to polish the existing feature set in preparation for the next sprint.
Tonight’s progress included:
- Spawning particles above current fish locations.
- Randomizing the directions that fish swim.
- Adding a button and confirmation screen to clear all progress.
- Adding a confirmation screen before starting a new game.
- Revising the verbiage on all screens for clarity.
- Implementing the bonus system seeded by the previous high score.
- Applying a bonus to the reaper starting position.
- Applying a bonus to the reaper stun timer when stunned.
- Adding slight randomness to the ship movement sound.
This weekend I’m excited to begin implementing the fishing minigame. The next build will include its basic skeleton which future builds will iterate upon. Once working and sounding as intended, I’ll be able to start balancing the game for an ideal pacing.
Files
fishyphus-html5.zip Play in browser
Apr 08, 2023
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Fishyphus
Sisyphean fishing horror roguelite
Status | Released |
Author | shiftBacktick |
Genre | Action |
Tags | Atmospheric, Colorful, Endless Runner, First-Person, Fishing, Horror, Open World, Procedural Generation, psychedelic, Roguelite |
Languages | English |
Accessibility | High-contrast, Blind friendly, Textless |
More posts
- v1.0.4: Steam releaseOct 02, 2023
- Fishyphus is coming to SteamSep 07, 2023
- v1.0.3: Post-jam hotfixMay 13, 2023
- v1.0.2: Jam editionApr 22, 2023
- v0.12.0: Slightly polished buildApr 16, 2023
- v0.11.0: More musical buildApr 15, 2023
- v0.10.0: More tutorial buildApr 13, 2023
- v0.9.0: Slightly tutorial buildApr 12, 2023
- v0.8.0: Slightly skillful buildApr 11, 2023
- v0.7.0: The roguelite buildApr 10, 2023
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