v3.2.9: Accessibility enhancements


Greetings surveyors!

I’m excited to share another round of improvements for Periphery Synthetic. These focus on improving the accessibility of its navigational audio cues by increasing their clarity, especially for extremely vertical spaces. Importantly, the filtering of many sounds now reacts to the look angle when vertical look is enabled. Similarly, there are some specific improvements if you had trouble navigating certain enclosed spaces. A few extra changes from the upcoming expansion have found their way here too.

Enjoy!

v3.2.9 changes

  • Core Gameplay
    • Increased effects of wheels axes upgrades.
  • Core Audio
    • Improved clarity of scan destination guide sounds.
    • Applied filtering to collectable sounds based on vertical look.
    • Filtered out collectable sounds when idle.
  • Alpha Periphery B
    • Prevented artifacts from spawning under solid ground.
  • Alpha Periphery C
    • Added silent sweet spots for underground collision detection sounds.

Now available on Steam

Files

periphery-synthetic-ep-html5.zip 845 kB
2 days ago
periphery-synthetic-ep-html5-demo.zip Play in browser
2 days ago
periphery-synthetic-ep-linux-x64.zip 104 MB
2 days ago
periphery-synthetic-ep-linux-x64-demo.zip 104 MB
2 days ago
periphery-synthetic-ep-win32-x64.zip 110 MB
2 days ago
periphery-synthetic-ep-win32-x64-demo.zip 109 MB
2 days ago

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