This game is my favorite. The more I play it, the more I like it. Would you be willing to add a button to speak remaining health, or maybe an option to automatically use available potions if health gets low? The only problem I have is not realizing how low my health is, and losing with five or six potions remaining.
Amass a deck of medieval gear, duel opponents in fierce melee combat, level up to customize your build, and spend your winnings in the shop. Bladius is a gladiatory slasher with deckbuilding elements.
How to Play
Bladius is best experienced with a gamepad and headphones. Build a deck, strike, block, parry, and dodge! A complete reference is provided in the game manual.
|Platforms||Windows, Linux, HTML5|
|Genre||Action, Role Playing|
|Tags||Arcade, audio-game, Deck Building, First-Person, Hack and Slash, Medieval, Minimalist, Procedural Generation, Roguelike|
|Average session||A few seconds|
|Inputs||Keyboard, Mouse, Xbox controller|
|Accessibility||Color-blind friendly, High-contrast, Blind friendly|
|Links||Manual, Discord, Source code|
Archive contains the game executable and manual. Extract to your desired location and play.
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Thank you for saying so, I’m glad you love it! Honestly, making this game broke me. I never wanted to make games again. Since then, I’m feeling better, I’m super excited for Periphery Synthetic EP, and I’ll have a build to share soon for that soon. This week it even reached the important milestone, that it’s playable with audio alone!
That said, I’ve definitely considered revisiting Bladius. I received some good constructive feedback on AG.net. I agree that the audio cues could be better, especially around the health and stamina systems, and I have bigger ideas for new features in a post-jam update. This could be something I work on once the current project is in a releasable state. Let me see how to fit this in.