Bladius
Amass a deck of medieval gear, duel opponents in fierce melee combat, level up to customize your build, and spend your winnings in the shop. Bladius is a gladiatory slasher with deckbuilding elements.
How to Play
Bladius is best experienced with a gamepad and headphones. Build a deck, strike, block, parry, and dodge! A complete reference is provided in the game manual.
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | shiftBacktick |
Genre | Action, Role Playing |
Tags | Arcade, audio-game, Deck Building, First-Person, Hack and Slash, Medieval, Minimalist, Procedural Generation, Roguelike |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller |
Accessibility | Color-blind friendly, High-contrast, Blind friendly |
Links | Manual, Discord, Source code |
Install instructions
Archive contains the game executable and manual. Extract to your desired location and play.
Development log
- v1.0.0: Jam EditionNov 29, 2021
- v0.3.0: Hardcore Combat EditionNov 22, 2021
- v0.2.0: Loud Idle EditionNov 13, 2021
- v0.1.0: Silent Idle EditionNov 08, 2021
- Cards in BladiusNov 07, 2021
- Introducing BladiusNov 04, 2021
Comments
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This game is my favorite. The more I play it, the more I like it. Would you be willing to add a button to speak remaining health, or maybe an option to automatically use available potions if health gets low? The only problem I have is not realizing how low my health is, and losing with five or six potions remaining.
Thank you for saying so, I’m glad you love it! Honestly, making this game broke me. I never wanted to make games again. Since then, I’m feeling better, I’m super excited for Periphery Synthetic EP, and I’ll have a build to share soon for that soon. This week it even reached the important milestone, that it’s playable with audio alone!
That said, I’ve definitely considered revisiting Bladius. I received some good constructive feedback on AG.net. I agree that the audio cues could be better, especially around the health and stamina systems, and I have bigger ideas for new features in a post-jam update. This could be something I work on once the current project is in a releasable state. Let me see how to fit this in.