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Devlog
Submission to SYNTH jam
Project Ephemera
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Devlog
v1.0.0: Jam edition
January 16, 2024
by
shiftBacktick
1
I’m excited to announce the release of Project Ephemera , a demo disc developed for SYNTH jam . In it, you choose between three diverse demos that push the limits of a forgotten retro console. Ideal...
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v0.13.0: Pouncing heights build
January 13, 2024
by
shiftBacktick
Today I worked through a variety of wishlist items for Melody Heights . Progress included: Tweaking the footstep trail sounds. Adding the ability to jump. Catching fairies when they’re close. Making...
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v0.12.0: Baked bread build
January 12, 2024
by
shiftBacktick
Tonight I worked through a week of notes from playtesting Secret Bread . Progress included: Improving the accuracy of the gamepad controls. Adding more dynamic synthesis parameters. Balancing the geom...
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v0.11.0: Bread build
January 08, 2024
by
shiftBacktick
This weekend I prototyped the third demo: Secret Bread. It’s basically a procedurally-generated instrument that changes each time you play it. Progress included: Writing the design document for the...
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v0.10.0: Polished heights build
January 01, 2024
by
shiftBacktick
Today I wrapped up Melody Heights . It was a joy how quickly the sound design and music came together! My progress included: Polishing the moon and wind sounds. Synthesizing reactive sounds for the fa...
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v0.9.0: Fairy heights build
December 31, 2023
by
shiftBacktick
Today I made Melody Heights a bit more interactive by spawning timid fairies throughout the park. You may try sneaking up on them in this iteration! Progress included: Beefing up the boot animation. A...
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v0.8.0: Silent heights build
December 30, 2023
by
shiftBacktick
1
Today I started work on the second demo: Melody Heights . It’s a minimalist walking simulator set on a dark mountainside where each step illuminates the world with sound. Today’s progress included...
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v0.7.0: Polished falls build
December 27, 2023
by
shiftBacktick
Today was a light day of polishing Harmony Falls . This included: Improving the mix. Randomizing the pulse-width of musical sounds. Exposing the film grain effect for automation. Applying film grain e...
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v0.6.0: Loud falls build
December 24, 2023
by
shiftBacktick
1
The demo for Harmony Falls now has audio! Today’s progress included: Adding haptics and mouse controls to the demo. Spawning particles when the player moves. Synthesizing sound effects for all playe...
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v0.5.0: Silent falls build
December 23, 2023
by
shiftBacktick
1
The first playable build of Harmony Falls came together over the past 24 hours. This included: Setting up the controls. Hooking them up with player movement and shooting mechanics. Spawning endless fa...
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v0.4.0: Slightly suspicious build
December 21, 2023
by
shiftBacktick
Today I completed mostly dark work as I prepared for the next sprint. This included: Finalizing the game design document for the first demo. Defining the basic demo lifecycle. Allowing demos to be con...
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v0.3.0: System audio build
December 18, 2023
by
shiftBacktick
1
Today the interface came to life with sound! This included: Implementing cues for focusing, clicking, sliding, and toggling elements. Adding a subtle electronic hum that corresponds with the film grai...
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v0.2.0: System build
December 17, 2023
by
shiftBacktick
2
I didn’t make as much progress as I had planned for today. Instead, this build sets me up for a successful day tomorrow. Progress included: Improving the existing animations. Outlining the interface...
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v0.1.0: Silent boot build
December 16, 2023
by
shiftBacktick
1
Hello jammers! Thank you for joining me for SYNTH jam . For one month we’re building delightful audio toys. This is the start of my submission. Since deciding to organize this jam, I’ve been unabl...
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