v0.2.0
S.E.A. » Devlog
Starting with this devlog, certain changes will be hidden behind spoiler tags. Please only reveal them when you’re ready.
Today the experience began to emerge as I finalized the UI and worked on some systems and sound design, including:
- implementing screens for configuring settings and viewing statistics and the current status
- porting various interface components from soundStrider for the settings screen
- creating a settings module to manage user preferences
- creating a statistics module to track metrics across multiple play sessions
- implementing formatting functions to help display statistics and status values
- modeling the surface of the ocean with 3D perlin noise
- implementing dynamic wave sounds that sample the ocean surface and position them binaurally
- implementing an aleatoric soundtrack in A pentatonic major
- modeling a dynamic wind system with 1D perlin noise
- implementing dynamic wind sounds
Spoiler Warning
- creating a depth system that tracks the player's z-coordinate
- tracking the maximum depth the player has ever visited
- hiding these things from the UI until discovered
- designing how the sounds transition from surface to underwater with filtering
- defining the midwater zone where the surface sounds end and the ocean floor begins
This build provides a pleasant atmospheric listening experience. Tomorrow I plan to begin implementing the movement controls so its world can be explored.
Get S.E.A.
S.E.A.
Chill watercraft simulator
Status | Released |
Author | shiftBacktick |
Genre | Simulation |
Tags | Atmospheric, Colorful, Dungeon Crawler, Experimental, Exploration, Non violent, Open World, Procedural Generation, Relaxing, underwater |
Languages | English |
Accessibility | Color-blind friendly, High-contrast, Blind friendly, Textless |
More posts
- S.E.A. has been remadeDec 15, 2023
- v1.5.1: Remake hotfixDec 10, 2023
- S.E.A. is canceled (sort of)Mar 12, 2022
- v1.5.0: Deep updateOct 29, 2021
- Diving into the Deep updateSep 21, 2021
- v1.4.5: Performance hotfixJul 25, 2021
- v1.4.4: Fest feedbackJul 17, 2021
- v1.4.3: Fest hotfixJun 17, 2021
- v1.4.2: Fest enhancementsJun 06, 2021
- v1.4.1: Fest enhancementsMay 23, 2021
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