v0.3.0
S.E.A. » Devlog
Today I gave players the ability to move:
- implementing the movement controls
- switching between normal and turbo movement modes
- handling the turbo toggle setting
- adding height to the surface waves
- simulating gravity and friction when catching air
- adjusting wind speed and direction on player movement
Spoiler Warning
- outlining some aspects of treasure generation
- implementing the underwater movement model
- implementing ascending and descending controls
- switching between surface and underwater movement modes
- improving the midwater zone gradient
- allowing players to dive into and jump out of the water while maintaining momentum
- adding transitional sounds and effects to crossing the surface
Tomorrow I plan to design the engine sounds and those that give feedback to players’ movements, like splashing and crashing against its waves.
Get S.E.A.
S.E.A.
Chill watercraft simulator
Status | Released |
Author | shiftBacktick |
Genre | Simulation |
Tags | Atmospheric, Colorful, Dungeon Crawler, Experimental, Exploration, Non violent, Open World, Procedural Generation, Relaxing, underwater |
Languages | English |
Accessibility | Color-blind friendly, High-contrast, Blind friendly, Textless |
More posts
- S.E.A. has been remadeDec 15, 2023
- v1.5.1: Remake hotfixDec 10, 2023
- S.E.A. is canceled (sort of)Mar 12, 2022
- v1.5.0: Deep updateOct 29, 2021
- Diving into the Deep updateSep 21, 2021
- v1.4.5: Performance hotfixJul 25, 2021
- v1.4.4: Fest feedbackJul 17, 2021
- v1.4.3: Fest hotfixJun 17, 2021
- v1.4.2: Fest enhancementsJun 06, 2021
- v1.4.1: Fest enhancementsMay 23, 2021
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