v0.6.0
S.E.A. » Devlog
Today I didn’t make as much progress as I would have liked, but I did spend some time polishing the experience, including:
- improving wave sounds, positioning, and geometry
- forming a musical relationship to wave heights for greater variety between locations and times
- adding dynamic musical cues while catching air
Spoiler Warning
- improving collision detection by modeling it as a cube
- beginning work on underwater cave generation
- learning that code I wrote nearly a year ago related to noise generation makes some incorrect assumptions and needs rewritten to make further progress on cave generation
Get S.E.A.
S.E.A.
Chill watercraft simulator
Status | Released |
Author | shiftBacktick |
Genre | Simulation |
Tags | Atmospheric, Colorful, Dungeon Crawler, Experimental, Exploration, Non violent, Open World, Procedural Generation, Relaxing, underwater |
Languages | English |
Accessibility | Color-blind friendly, High-contrast, Blind friendly, Textless |
More posts
- S.E.A. has been remadeDec 15, 2023
- v1.5.1: Remake hotfixDec 10, 2023
- S.E.A. is canceled (sort of)Mar 12, 2022
- v1.5.0: Deep updateOct 29, 2021
- Diving into the Deep updateSep 21, 2021
- v1.4.5: Performance hotfixJul 25, 2021
- v1.4.4: Fest feedbackJul 17, 2021
- v1.4.3: Fest hotfixJun 17, 2021
- v1.4.2: Fest enhancementsJun 06, 2021
- v1.4.1: Fest enhancementsMay 23, 2021
Leave a comment
Log in with itch.io to leave a comment.