v0.9.0
S.E.A. » Devlog
Today I made some general improvements while advancing secret features, including:
- revising the gamepad controls with more input models
 
Spoiler Warning
- fixing issues with scanning and player orientation
 - rethinking the reverb manager as a finite-state machine
 - ensuring terrain generation is fully reset for new games
 - improving the scanner audio cues
 - modeling treasure spawning as 3D chunks with procedural densities and difficulties
 - refactoring treasure generation for clarity
 - tracking treasure collected per game and displaying its count on the status screen
 - leveraging scan results for generating treasure spawns
 
Get S.E.A.
S.E.A.
Chill watercraft simulator
| Status | Released | 
| Author | shiftBacktick | 
| Genre | Simulation | 
| Tags | Atmospheric, Colorful, Dungeon Crawler, Experimental, Exploration, Non violent, Open World, Procedural Generation, Relaxing, underwater | 
| Languages | English | 
| Accessibility | Color-blind friendly, High-contrast, Blind friendly, Textless | 
More posts
- S.E.A. has been remadeDec 15, 2023
 - v1.5.1: Remake hotfixDec 10, 2023
 - S.E.A. is canceled (sort of)Mar 12, 2022
 - v1.5.0: Deep updateOct 29, 2021
 - Diving into the Deep updateSep 21, 2021
 - v1.4.5: Performance hotfixJul 25, 2021
 - v1.4.4: Fest feedbackJul 17, 2021
 - v1.4.3: Fest hotfixJun 17, 2021
 - v1.4.2: Fest enhancementsJun 06, 2021
 - v1.4.1: Fest enhancementsMay 23, 2021
 

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