v0.10.0


Today I continued yesterday’s progress, including:

  • improving the controls for left-handed users
  • improving the overall audio mix
Spoiler Warning
  • implementing an octree utility for storing and querying scanned points in 3D space
  • implementing a 3D prop streaming service that instantiates props only when they're close enough to hear
  • defining basic props for breadcrumbs and treasures
  • saving raytraced points from the scanner and painting them with breadcrumbs
  • extending my engine's 2D audio model with 3D audio spatialization algorithms
  • spawning treasure, detecting its collisions, and hooking it up with the loot generator
  • saving collected treasure to storage and displaying relevant data on the statistics and status screens
  • implementing a basic gallery screen with a scrollable list of treasures collected across play sessions
  • multiplying generated treasure values by a depth modifier to incentivize going deeper

Get S.E.A.

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