v0.10.0
S.E.A. » Devlog
Today I continued yesterday’s progress, including:
- improving the controls for left-handed users
- improving the overall audio mix
Spoiler Warning
- implementing an octree utility for storing and querying scanned points in 3D space
- implementing a 3D prop streaming service that instantiates props only when they're close enough to hear
- defining basic props for breadcrumbs and treasures
- saving raytraced points from the scanner and painting them with breadcrumbs
- extending my engine's 2D audio model with 3D audio spatialization algorithms
- spawning treasure, detecting its collisions, and hooking it up with the loot generator
- saving collected treasure to storage and displaying relevant data on the statistics and status screens
- implementing a basic gallery screen with a scrollable list of treasures collected across play sessions
- multiplying generated treasure values by a depth modifier to incentivize going deeper
Get S.E.A.
S.E.A.
Chill watercraft simulator
Status | Released |
Author | shiftBacktick |
Genre | Simulation |
Tags | Atmospheric, Colorful, Dungeon Crawler, Experimental, Exploration, Non violent, Open World, Procedural Generation, Relaxing, underwater |
Languages | English |
Accessibility | Color-blind friendly, High-contrast, Blind friendly, Textless |
More posts
- S.E.A. has been remadeDec 15, 2023
- v1.5.1: Remake hotfixDec 10, 2023
- S.E.A. is canceled (sort of)Mar 12, 2022
- v1.5.0: Deep updateOct 29, 2021
- Diving into the Deep updateSep 21, 2021
- v1.4.5: Performance hotfixJul 25, 2021
- v1.4.4: Fest feedbackJul 17, 2021
- v1.4.3: Fest hotfixJun 17, 2021
- v1.4.2: Fest enhancementsJun 06, 2021
- v1.4.1: Fest enhancementsMay 23, 2021
Leave a comment
Log in with itch.io to leave a comment.