v0.12.0
E.X.O. » Devlog
Today I completed the core game loop with the implementation of a technology tree and crafting system. In this build, pilots can choose from nine paths of upgrades which augment their exosuit with bonuses and new abilities.
- correcting some movement bugs related to gravity
- implementing engine and tire cues while turning
- adding subtle feedback when sticking a landing
- implementing the exosuit upgrades system
- defining nine different upgrade paths and bonuses
- balancing the economy of upgrades and materials
- implementing the synthesis and individual upgrade screens
- various tweaks and fixes
Tomorrow I hope to implement the unlockable movement abilities, including strafing and turning mid-air, and begin outlining the dynamic soundtrack.
Get E.X.O.
E.X.O.
Exoskeletal exoplanet explorer
Status | Released |
Author | shiftBacktick |
Genre | Simulation |
Tags | Atmospheric, Black and White, Crafting, Driving, Experimental, Exploration, Non violent, Open World, Procedural Generation, Space |
Languages | English |
Accessibility | Color-blind friendly, High-contrast, Blind friendly, Textless |
More posts
- v1.2.0: Lost graphical upgradeOct 27, 2023
- E.X.O. has been remadeMar 31, 2023
- v1.1.0: Post-jam updateMay 13, 2021
- Sneak peek at the post-jam updateMay 04, 2021
- v1.0.2: Jam hotfixMay 04, 2021
- v1.0.1: Jam hotfixApr 30, 2021
- v1.0.0: Jam submissionApr 26, 2021
- v0.14.0Apr 25, 2021
- v0.13.0Apr 24, 2021
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