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Devlog
Submission to No Video Jam 2
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E.X.O.
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Devlog
v1.2.0: Lost graphical upgrade
October 27, 2023
by
shiftBacktick
1
Recently I was rummaging through some older code repositories. There I remembered that E.X.O. had some unreleased changes. This release ties up those loose ends and sets them free. While working on Th...
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E.X.O. has been remade
March 31, 2023
by
shiftBacktick
1
I’m excited to announce that E.X.O. has been rebuilt from the ground-up and released as Side B of Periphery Synthetic EP . Here are a few key changes: Remastered graphics. The new engine supports dr...
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v1.1.0: Post-jam update
May 13, 2021
by
shiftBacktick
The post-jam update for E.X.O. brings a vertical slice of improvements based on pilots’ feedback since the conclusion of No Video Jam 2 . Thanks to everyone who participated; there were so many subm...
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Sneak peek at the post-jam update
May 04, 2021
by
shiftBacktick
With the rating period of No Video Jam 2 coming to a close, I’ve started to incorporate feedback on E.X.O. for its post-jam update. Leave the atmosphere High above the ground exists a new area acces...
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v1.0.2: Jam hotfix
May 04, 2021
by
shiftBacktick
This hotfix improves upon the previous, addressing a more generalized case that can hard lock the game and corrupt saves. Pending feedback on this release, I believe this critical issue is resolved. T...
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v1.0.1: Jam hotfix
April 30, 2021
by
shiftBacktick
This hotfix addresses a critical bug related to extreme rotational velocities corrupting saves. Thanks to everyone who reported this issue. Also included is a major expansion to the How to Play sectio...
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v1.0.0: Jam submission
April 26, 2021
by
shiftBacktick
The final build of E.X.O. has been uploaded for its submission to No Video Jam 2 . Explore an icy exoplanet in a versatile and upgradable exosuit. A gamepad and headphones are recommended for the best...
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v0.14.0
April 25, 2021
by
shiftBacktick
Today I implemented a dynamic soundtrack that evolves over time and altitude. From the ground, it provides a consonant backdrop while searching for materials. Harmonic components fade in and evolve as...
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v0.13.0
April 24, 2021
by
shiftBacktick
Today I finished implementing the unlockable movement abilities. Pilots can now unlock strafing and turning mid-flight with the correct materials. A fully upgraded exosuit can circumvent any obstacle...
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v0.12.0
April 23, 2021
by
shiftBacktick
Today I completed the core game loop with the implementation of a technology tree and crafting system. In this build, pilots can choose from nine paths of upgrades which augment their exosuit with bon...
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v0.11.0
April 20, 2021
by
shiftBacktick
1
I didn’t think I was going to release a build today. I spent some free time playtesting and ruminating about the game. Overall I’m pleased with progress thus far, but there were still some lingeri...
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v0.10.0
April 19, 2021
by
shiftBacktick
Today I ended a four-day sprint which left the project in a more playable and enjoyable state. In this build pilots can now use their scanner to sonify their surroundings in their search for materials...
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v0.9.0
April 18, 2021
by
shiftBacktick
With the jam halfway over, it was good to have a productive day. Leading into this week’s sprint, I had a lot of anxiety related to my scope. This build alleviates most of that, including: adding an...
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v0.8.0
April 17, 2021
by
shiftBacktick
Today I reached stability with movement and world generation. Enjoy haptic feedback in supported gamepads as you explore all eight biomes. fixing some bugs related to jumping and collisions adjusted t...
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v0.7.0
April 16, 2021
by
shiftBacktick
1
Today I returned to full-time development through the weekend. I made some progress on world generation, sound design, and movement mechanics with this build. combining biomes into a unified world gen...
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v0.6.0
April 15, 2021
by
shiftBacktick
1
Today I churned and made progress on some outstanding issues with the movement system that dissatisfied me. While not perfect, it’s in a place where I can proceed with tasks it blocked. reverting ch...
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v0.5.0
April 14, 2021
by
shiftBacktick
Today was another light day that gave me a chance to outline and experiment with the creative aspects of terrain generation. defining eight biomes and finding their equations outlining how they will b...
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v0.4.0
April 13, 2021
by
shiftBacktick
As planned, today was a light day of mostly dark work. I wanted to use this time to outline some larger tasks I have planned for later in the jam, so there aren’t a lot of substantial changes here...
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v0.3.0
April 12, 2021
by
shiftBacktick
Today I began implementing sounds and systems related to the player character. This build is the first to have audio. making the movement system observable with events implementing a stress system whi...
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v0.2.0
April 11, 2021
by
shiftBacktick
Today I lost a lot of productivity to getting stuck on calculating reflection vectors. That’s still unresolved, but I need to move on. This build is still silent, but includes terrain generated by a...
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v0.1.0
April 10, 2021
by
shiftBacktick
1
No Video Jam 2 has officially begun! To prepare for the jam I started writing a game design document over the past several days. My goal with this submission is to build upon what I’ve learned from...
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