v1.2.0: Lost graphical upgrade




Recently I was rummaging through some older code repositories. There I remembered that E.X.O. had some unreleased changes. This release ties up those loose ends and sets them free.
While working on The Deep Update I found several graphical optimizations that could be applied here as well. With better caching and culling, the default draw distance could be tripled. This led to a few other graphical enhancements to complete the upgrade. Yet I never released the changes due to my mental health at the time.
Revisiting this two years later was an unexpected treat! Deep within was a roadmap which foreshadowed what would become Periphery Synthetic EP: how to procedurally-generate craters, how to improve the haptic feedback, new sounds, and new upgrades. The ambitions here and with S.E.A. showed me that I needed to change my approach.
Unfortunately, this is not that release. I feel it’s unnecessary to change what has already been improved upon in the remake. However, I spent a few days finishing what was started in August 2021. That included redesigning the application icon, making sure everything was up-to-date, and adding a nonintrusive advertisement for the remake.
All said, I hope this was worth the wait. Enjoy!
v1.2.0 changes
- Graphics
- Added variable radius to stars
 - Improved performance of terrain rendering
 - Increased default and maximum draw distance values
 - Fixed star projection
 
 - Simulation
- Added stellar parallax to stars
 - Reduced year duration from 30 to 22 minutes
 
 - User interface
- Fixed formatting of coordinates on Status screen
 - Improved accessibility of tables in manual
 - Redesigned application icon
 - Added dismissible ad for Periphery Synthetic EP
 
 - Miscellaneous
- Upgraded to latest version of syngen
 - Upgraded desktop builds to Electron 27
 
 
Wishlist on Steam
Files
Get E.X.O.
E.X.O.
Exoskeletal exoplanet explorer
| Status | Released | 
| Author | shiftBacktick | 
| Genre | Simulation | 
| Tags | Atmospheric, Black and White, Crafting, Driving, Experimental, Exploration, Non violent, Open World, Procedural Generation, Space | 
| Languages | English | 
| Accessibility | Color-blind friendly, High-contrast, Blind friendly, Textless | 
More posts
- E.X.O. has been remadeMar 31, 2023
 - v1.1.0: Post-jam updateMay 13, 2021
 - Sneak peek at the post-jam updateMay 04, 2021
 - v1.0.2: Jam hotfixMay 04, 2021
 - v1.0.1: Jam hotfixApr 30, 2021
 - v1.0.0: Jam submissionApr 26, 2021
 - v0.14.0Apr 25, 2021
 - v0.13.0Apr 24, 2021
 - v0.12.0Apr 23, 2021
 

Comments
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I am seriously excited for the final product. Thanks for keeping us updated in the mean time.
I’m so glad to hear! Progress has been slow, but I’m hoping to give you a new build by the end of the year. It will have the water world.