v1.1.0: Post-jam update
E.X.O. » Devlog
The post-jam update for E.X.O. brings a vertical slice of improvements based on pilots’ feedback since the conclusion of No Video Jam 2. Thanks to everyone who participated; there were so many submissions to love!
With this release I feel that E.X.O. is in a very good place. Please let me know in the comments if you encounter any issues. I’m looking forward to bringing what I learned from this project back into S.E.A. for its next update.
Enjoy!
Key features
- Attractors upgrade. Pull adjacent materials toward the E.X.O. with this new upgrade track. Increasing levels expand the radius of attraction.
- Downgrades. Tune the E.X.O. exactly to your liking. Recoup some material costs with each downgrade.
- Material cues. Follow new audio and visual cues toward nearby materials. When sonifying terrain, metal detector sounds lead pilots to collectible orbs.
- New Game Plus. Freely explore new world seeds without losing any upgrades. A new confirmation screen prevents accidental loss of progress.
- Upper atmosphere. Enjoy new sounds, sights, and physics while exploring the upper atmosphere. Eventually it’s too thin to refuel jump jets, leaving pilots to fall to terminal velocity.
v1.1.0 changes
- Accessibility
- Added access hotkeys for height and velocity
- Added height and velocity to Status screen
- Added cue for when synthesis is complete
- Added z-coordinate to coordinates hotkey
- Exposed unavailable upgrades to screen readers
- Fixed access hotkeys clicking first item instead of focusing
- Improved verbosity of access hotkey alerts
- Rearranged coordinates and heading on Status screen
- Audio
- Added cue for jets running out of fuel
- Added cues for nearby materials when sonifying terrain
- Added binaural sub bass that fades in at extreme altitudes
- Added support for wind at extreme velocities
- Boosted faraway material sounds
- Tweaked some material sounds for clarity
- Graphics
- Added nearby material cues
- Added procedurally generated stars
- Added total eclipse of main star behind parent planet
- Faded out background to black on high altitudes
- Increased default draw distance to 35
- Materials
- Added gravitation toward player when attractors are online
- Fixed materials sometimes spawning abruptly
- Reweighted spawn chances based on cost demands
- Movement
- Applied atmospheric drag proportional to pressure and speed
- Reduced recharge of jump jets at lower atmospheric pressures
- Simulation
- Simulate atmospheric pressure and gravity as functions of altitude
- Terrain
- Added lowland and highland biomes for better extremes
- Adjusted range of mountain slopes
- Increased overall detail of generated terrain
- Upgrades
- Added ability to downgrade upgrades
- Added attractors upgrade which attracts nearby materials
- Added fifth level cargo racks
- Added fourth level upgrades for most upgrade tracks
- Fixed recycled materials not saving correctly
- Recoup some material costs when downgrading upgrades
- User interface
- Added confirmation when starting a new game
- Added exosuit level to Status screen
- Added New Game Plus option to keep upgrades when starting a new game
- Added downgrades to Statistics screen
Files
EXO-win32-x64.zip 79 MB
May 13, 2021
EXO-linux-x64.zip 76 MB
May 13, 2021
EXO-html5.zip Play in browser
May 13, 2021
Get E.X.O.
E.X.O.
Exoskeletal exoplanet explorer
Status | Released |
Author | shiftBacktick |
Genre | Simulation |
Tags | Atmospheric, Black and White, Crafting, Driving, Experimental, Exploration, Non violent, Open World, Procedural Generation, Space |
Languages | English |
Accessibility | Color-blind friendly, High-contrast, Blind friendly, Textless |
More posts
- v1.2.0: Lost graphical upgradeOct 27, 2023
- E.X.O. has been remadeMar 31, 2023
- Sneak peek at the post-jam updateMay 04, 2021
- v1.0.2: Jam hotfixMay 04, 2021
- v1.0.1: Jam hotfixApr 30, 2021
- v1.0.0: Jam submissionApr 26, 2021
- v0.14.0Apr 25, 2021
- v0.13.0Apr 24, 2021
- v0.12.0Apr 23, 2021
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