v0.13.0
E.X.O. » Devlog
Today I finished implementing the unlockable movement abilities. Pilots can now unlock strafing and turning mid-flight with the correct materials. A fully upgraded exosuit can circumvent any obstacle.
- drawing the gas giant tidally locked in the sky
 - ducking material sounds when inventory is full
 - fixing how upgrades are applied to the movement model
 - implementing jet vectoring and its sound cues
 - implementing RCS thrusters and their cues
 - improving hoodoos, plateau, and waves biomes
 - improving how thrust is scaled on slopes
 - throttling jumping while ascending slopes
 - filtering the scanner to limit painful frequencies
 - implementing the gyroscopes upgrade
 - balancing upgrade costs to be more evenly distributed
 - outlining the music fader as a function of altitude
 - collecting screenshots for this page
 - various tweaks and fixes
 
Tomorrow I plan to work exclusively on the dynamic soundtrack, which will have its own spatial and temporal geometries to explore.
Get E.X.O.
E.X.O.
Exoskeletal exoplanet explorer
| Status | Released | 
| Author | shiftBacktick | 
| Genre | Simulation | 
| Tags | Atmospheric, Black and White, Crafting, Driving, Experimental, Exploration, Non violent, Open World, Procedural Generation, Space | 
| Languages | English | 
| Accessibility | Color-blind friendly, High-contrast, Blind friendly, Textless | 
More posts
- v1.2.0: Lost graphical upgradeOct 27, 2023
 - E.X.O. has been remadeMar 31, 2023
 - v1.1.0: Post-jam updateMay 13, 2021
 - Sneak peek at the post-jam updateMay 04, 2021
 - v1.0.2: Jam hotfixMay 04, 2021
 - v1.0.1: Jam hotfixApr 30, 2021
 - v1.0.0: Jam submissionApr 26, 2021
 - v0.14.0Apr 25, 2021
 - v0.12.0Apr 23, 2021
 

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