v0.13.0
E.X.O. » Devlog
Today I finished implementing the unlockable movement abilities. Pilots can now unlock strafing and turning mid-flight with the correct materials. A fully upgraded exosuit can circumvent any obstacle.
- drawing the gas giant tidally locked in the sky
- ducking material sounds when inventory is full
- fixing how upgrades are applied to the movement model
- implementing jet vectoring and its sound cues
- implementing RCS thrusters and their cues
- improving hoodoos, plateau, and waves biomes
- improving how thrust is scaled on slopes
- throttling jumping while ascending slopes
- filtering the scanner to limit painful frequencies
- implementing the gyroscopes upgrade
- balancing upgrade costs to be more evenly distributed
- outlining the music fader as a function of altitude
- collecting screenshots for this page
- various tweaks and fixes
Tomorrow I plan to work exclusively on the dynamic soundtrack, which will have its own spatial and temporal geometries to explore.
Get E.X.O.
E.X.O.
Exoskeletal exoplanet explorer
Status | Released |
Author | shiftBacktick |
Genre | Simulation |
Tags | Atmospheric, Black and White, Crafting, Driving, Experimental, Exploration, Non violent, Open World, Procedural Generation, Space |
Languages | English |
Accessibility | Color-blind friendly, High-contrast, Blind friendly, Textless |
More posts
- v1.2.0: Lost graphical upgradeOct 27, 2023
- E.X.O. has been remadeMar 31, 2023
- v1.1.0: Post-jam updateMay 13, 2021
- Sneak peek at the post-jam updateMay 04, 2021
- v1.0.2: Jam hotfixMay 04, 2021
- v1.0.1: Jam hotfixApr 30, 2021
- v1.0.0: Jam submissionApr 26, 2021
- v0.14.0Apr 25, 2021
- v0.12.0Apr 23, 2021
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