v0.14.0
E.X.O. » Devlog
Today I implemented a dynamic soundtrack that evolves over time and altitude. From the ground, it provides a consonant backdrop while searching for materials. Harmonic components fade in and evolve as pilots with fully upgraded exosuits lift off and explore the tenuous atmosphere.
- implementing the dynamic soundtrack
- improving collision detection on slopes
- routing material sounds to a controllable bus
- ducking material sounds on notification sounds
- improving the overall mix
- revising material sounds to complement the music
- improving material spawning
- adding an update system (but still breaking saves, my bad)
- tracking available upgrades as materials are collected
- notifying pilots of available upgrades
- adding statistics for materials spent and crafted upgrades
- various tweaks and fixes
Overall I’m quite pleased with this project and I’m looking forward to sharing tomorrow’s build with the community. To get there, I will be focusing on outstanding documentation tasks and any loose ends that arise from playtests.
Get E.X.O.
E.X.O.
Exoskeletal exoplanet explorer
Status | Released |
Author | shiftBacktick |
Genre | Simulation |
Tags | Atmospheric, Black and White, Crafting, Driving, Experimental, Exploration, Non violent, Open World, Procedural Generation, Space |
Languages | English |
Accessibility | Color-blind friendly, High-contrast, Blind friendly, Textless |
More posts
- v1.2.0: Lost graphical upgradeOct 27, 2023
- E.X.O. has been remadeMar 31, 2023
- v1.1.0: Post-jam updateMay 13, 2021
- Sneak peek at the post-jam updateMay 04, 2021
- v1.0.2: Jam hotfixMay 04, 2021
- v1.0.1: Jam hotfixApr 30, 2021
- v1.0.0: Jam submissionApr 26, 2021
- v0.13.0Apr 24, 2021
- v0.12.0Apr 23, 2021
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