v0.14.0
E.X.O. » Devlog
Today I implemented a dynamic soundtrack that evolves over time and altitude. From the ground, it provides a consonant backdrop while searching for materials. Harmonic components fade in and evolve as pilots with fully upgraded exosuits lift off and explore the tenuous atmosphere.
- implementing the dynamic soundtrack
 - improving collision detection on slopes
 - routing material sounds to a controllable bus
 - ducking material sounds on notification sounds
 - improving the overall mix
 - revising material sounds to complement the music
 - improving material spawning
 - adding an update system (but still breaking saves, my bad)
 - tracking available upgrades as materials are collected
 - notifying pilots of available upgrades
 - adding statistics for materials spent and crafted upgrades
 - various tweaks and fixes
 
Overall I’m quite pleased with this project and I’m looking forward to sharing tomorrow’s build with the community. To get there, I will be focusing on outstanding documentation tasks and any loose ends that arise from playtests.
Get E.X.O.
E.X.O.
Exoskeletal exoplanet explorer
| Status | Released | 
| Author | shiftBacktick | 
| Genre | Simulation | 
| Tags | Atmospheric, Black and White, Crafting, Driving, Experimental, Exploration, Non violent, Open World, Procedural Generation, Space | 
| Languages | English | 
| Accessibility | Color-blind friendly, High-contrast, Blind friendly, Textless | 
More posts
- v1.2.0: Lost graphical upgradeOct 27, 2023
 - E.X.O. has been remadeMar 31, 2023
 - v1.1.0: Post-jam updateMay 13, 2021
 - Sneak peek at the post-jam updateMay 04, 2021
 - v1.0.2: Jam hotfixMay 04, 2021
 - v1.0.1: Jam hotfixApr 30, 2021
 - v1.0.0: Jam submissionApr 26, 2021
 - v0.13.0Apr 24, 2021
 - v0.12.0Apr 23, 2021
 

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