v0.2.0
E.X.O. » Devlog
Today I lost a lot of productivity to getting stuck on calculating reflection vectors. That’s still unresolved, but I need to move on. This build is still silent, but includes terrain generated by a sine function to experiment with all of the movement abilities.
- defining controls for vertical movement
- implementing jumping in bipedal form
- applying low gravity so jumps return to the surface
- detecting collisions with the surface
- calculating the surface slope
- reflecting collisions for a few bounces before landing
- allowing pilots to hop repeatedly by holding jump
- engaging jump jets on double jump
- allowing jump jets from ground while in wheeled form
- cutting off jump jets after a maximum duration
- various optimizations
Tomorrow I want to begin work on supporting sound and haptic feedback. This includes making the movement system observable with events, and adding a stress system which simulates pilots’ heart and respiratory rates.
Get E.X.O.
E.X.O.
Exoskeletal exoplanet explorer
Status | Released |
Author | shiftBacktick |
Genre | Simulation |
Tags | Atmospheric, Black and White, Crafting, Driving, Experimental, Exploration, Non violent, Open World, Procedural Generation, Space |
Languages | English |
Accessibility | Color-blind friendly, High-contrast, Blind friendly, Textless |
More posts
- v1.2.0: Lost graphical upgradeOct 27, 2023
- E.X.O. has been remadeMar 31, 2023
- v1.1.0: Post-jam updateMay 13, 2021
- Sneak peek at the post-jam updateMay 04, 2021
- v1.0.2: Jam hotfixMay 04, 2021
- v1.0.1: Jam hotfixApr 30, 2021
- v1.0.0: Jam submissionApr 26, 2021
- v0.14.0Apr 25, 2021
- v0.13.0Apr 24, 2021
- v0.12.0Apr 23, 2021
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