v0.9.0
E.X.O. » Devlog
With the jam halfway over, it was good to have a productive day. Leading into this week’s sprint, I had a lot of anxiety related to my scope. This build alleviates most of that, including:
- adding an audio cue for transforming vehicle modes
- implementing a chunked material generation system
- defining a base material prop that can be collected
- autosaving on material collection
- defining material groups, types, and rarities
- adding an inventory system
- tracking material collection statistics
- adding a crafting menu and inventory screen
- implementing a notification system
- adding notifications for material collection events
- designing sounds for the notifications
- implementing basic mouse controls
- various tweaks and fixes
To round out this sprint, I’d like to finish implementing the material sounds and lay the foundations for upcoming tasks. For the week ahead, I will need to implement a radar, vehicle upgrades, and a dynamic soundtrack. I think there’s enough time!
Get E.X.O.
E.X.O.
Exoskeletal exoplanet explorer
Status | Released |
Author | shiftBacktick |
Genre | Simulation |
Tags | Atmospheric, Black and White, Crafting, Driving, Experimental, Exploration, Non violent, Open World, Procedural Generation, Space |
Languages | English |
Accessibility | Color-blind friendly, High-contrast, Blind friendly, Textless |
More posts
- v1.2.0: Lost graphical upgradeOct 27, 2023
- E.X.O. has been remadeMar 31, 2023
- v1.1.0: Post-jam updateMay 13, 2021
- Sneak peek at the post-jam updateMay 04, 2021
- v1.0.2: Jam hotfixMay 04, 2021
- v1.0.1: Jam hotfixApr 30, 2021
- v1.0.0: Jam submissionApr 26, 2021
- v0.14.0Apr 25, 2021
- v0.13.0Apr 24, 2021
- v0.12.0Apr 23, 2021
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