v0.10.0
E.X.O. » Devlog
Today I ended a four-day sprint which left the project in a more playable and enjoyable state. In this build pilots can now use their scanner to sonify their surroundings in their search for materials.
- designing cues for four types of materials
- improving aspects of terrain generation and biomes
- improving collision detection with terrain
- implementing a terrain scanning system
- sonifying scanned terrain data
- finalizing gamepad controls
- various tweaks and fixes
I don’t anticipate to make major progress as I step away again for the next few days. Starting Thursday I will finish the jam with another full-time sprint. This will include an exosuit upgrade system, dynamic aerial soundtrack, and plenty of polish.
Get E.X.O.
E.X.O.
Exoskeletal exoplanet explorer
Status | Released |
Author | shiftBacktick |
Genre | Simulation |
Tags | Atmospheric, Black and White, Crafting, Driving, Experimental, Exploration, Non violent, Open World, Procedural Generation, Space |
Languages | English |
Accessibility | Color-blind friendly, High-contrast, Blind friendly, Textless |
More posts
- v1.2.0: Lost graphical upgradeOct 27, 2023
- E.X.O. has been remadeMar 31, 2023
- v1.1.0: Post-jam updateMay 13, 2021
- Sneak peek at the post-jam updateMay 04, 2021
- v1.0.2: Jam hotfixMay 04, 2021
- v1.0.1: Jam hotfixApr 30, 2021
- v1.0.0: Jam submissionApr 26, 2021
- v0.14.0Apr 25, 2021
- v0.13.0Apr 24, 2021
- v0.12.0Apr 23, 2021
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