v0.1.0
E.X.O. » Devlog
No Video Jam 2 has officially begun!
To prepare for the jam I started writing a game design document over the past several days. My goal with this submission is to build upon what I’ve learned from S.E.A. to explore a fresh setting and new game mechanics.
Here’s what I managed to finish today:
- initializing my repository using my game engine as a template
- porting and customizing boilerplate code from S.E.A., including:
- autosave and storage system
- game and screen state management
- access hotkeys
- gameplay statistics
- user settings
- accessible menu screens and components
- basic graphical rendering
- developing a visual identity for the game and this page
- defining keyboard and gamepad controls
- outlining user documentation
- implementing lateral movement, turning, and sprinting
- transitioning between bipedal and wheeled modes
This build is playable but not very interesting. You can transform and zoom around a flat white plain in silence. Tomorrow I’d like to implement vertical movement and outline aspects of the vehicle sound design.
Get E.X.O.
E.X.O.
Exoskeletal exoplanet explorer
Status | Released |
Author | shiftBacktick |
Genre | Simulation |
Tags | Atmospheric, Black and White, Crafting, Driving, Experimental, Exploration, Non violent, Open World, Procedural Generation, Space |
Languages | English |
Accessibility | Color-blind friendly, High-contrast, Blind friendly, Textless |
More posts
- v1.2.0: Lost graphical upgradeOct 27, 2023
- E.X.O. has been remadeMar 31, 2023
- v1.1.0: Post-jam updateMay 13, 2021
- Sneak peek at the post-jam updateMay 04, 2021
- v1.0.2: Jam hotfixMay 04, 2021
- v1.0.1: Jam hotfixApr 30, 2021
- v1.0.0: Jam submissionApr 26, 2021
- v0.14.0Apr 25, 2021
- v0.13.0Apr 24, 2021
- v0.12.0Apr 23, 2021
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